Post by palmer7 on Aug 8, 2023 19:04:24 GMT -5
OK, since nobody is interested in Price for the time being, I'm going to put that on hold and reintroduce Peter Tomarken's attempt to follow-up Press Your Luck.... Wipeout!
Three contestants played the game every day, all of whom competed for cash, prizes and the right to win a brand new car.
In Round 1, the game board consists of sixteen possible answers. Eleven of the answers are right (they have dollar signs behind them), while the remaining five are wrong (those are dubbed "Wipeouts"). Once the answers are revealed, I pose a question pertaining to the answers. The job of the player in control (starting with the leftmost player and ending with the rightmost) is to pick an answer that is one of the correct answers. Picking a correct answer wins money for that answer, but picking a Wipeout loses all the money and control of the board, which is then passed to the next player in line. To prevent that player from wiping out and after each correct answer, he/she can decide to pass and protect his/her cash or continue playing, but a correct answer must be selected in order to pass. The first correct answer is worth $100 and each new correct answer is worth $100 more than the previous answer up until the eleventh and final answer is worth $1,100. Finding all of them is worth a total of $6,600.
In addition to the cash, behind one of the correct answers on the board is "The Hot Spot". If and when a player exposes the Hot Spot, he/she wins a special prize. To keep it, that player has to be one of the two contestants to advance to Round 2. (So, stay out of third.) Whenever the player holding the Hot Spot chooses a Wipeout, it goes back behind the board behind a different correct answer.
The board ends when all the right or wrong answers are chosen. A total of three boards are played, with the second board starting at $150 and the third board starting at $200. At the end of the round, the two players with the highest scores keep their money (and the Hot Spot, if applicable) and move on to Round 2, while the third place player was eliminated from the game with a minimum of $2,000 cash. If the round ends in a tie, the tied players are then shown a tiebreaker board with twelve answers arranged in a frame. Eight are right and four ware wrong. The tied players (starting with the player who wins the coin toss) go back and forth picking answers until one player wipes out. The first player to wipe out is eliminated from the game and the other player advances to the next round. If all eight correct answers are revealed before a player wipes out, the player who picks the eighth correct answer advances to the next round.
Round 2: The Challenge Round
The two surviving players play the next round called the "Challenge Round". The round is played with up to three boards. Each board has twelve answers arranged in a frame (just like in the tiebreaker). Eight answers are right, four answers are wrong. On each board after it's revealed and the question is read, the contestants bid against each other as to how many correct answers they wish to choose without Wiping out. They go back and forth (starting with the highest scoring player or the player that won the toss in case of a tie during the first board) until one player bids the maximum of eight or challenges/calls the other to play. Once the player wins the bidding, he/she must give that number of answers in a row without a Wipeout. If the player can complete the contract, he/she wins the board; but if the player wipes out, the opposing player has to give just one correct answer to win the board. If the stealing player Wipes out, play goes back to the original player still trying to complete to contract and win the board. The first player to win two boards wins the game, a special prize and the right to play the bonus round for a new car.
Bonus Round:
In the bonus round, the winning contestant is shown another board of twelve answers (this time arranged in a 4x3 grid) followed by the question. The answers are a 50/50 split (six correct answers, six wrong answers). The contestant has six attempts to choose the correct six answers. To choose the answers, the player runs up to the board and makes his/her choices by pressing the borders around each of the screens. Once the six answers are chosen, the player has to then run back to the start and hit a button to see how many he/she had right. (Since we can't physically have you run, the player just tells me the six answers.) Each time the number is less than six, the player runs back to the board and makes changes by turning off the ones he/she thinks were wrong and replacing them with new answers. If the contestant can get all six before their attempts run out, he/she wins the car. However, should the contestant get all six on their first attempt, they win the car plus a cash bonus of $100,000. Should the contestant fail to get all six correct after six attempts, they get $1,000 for each correct answer.
Much like the original, champions stay on until they either win the bonus round or are defeated.
So, who wants to play? I need three players.
Three contestants played the game every day, all of whom competed for cash, prizes and the right to win a brand new car.
In Round 1, the game board consists of sixteen possible answers. Eleven of the answers are right (they have dollar signs behind them), while the remaining five are wrong (those are dubbed "Wipeouts"). Once the answers are revealed, I pose a question pertaining to the answers. The job of the player in control (starting with the leftmost player and ending with the rightmost) is to pick an answer that is one of the correct answers. Picking a correct answer wins money for that answer, but picking a Wipeout loses all the money and control of the board, which is then passed to the next player in line. To prevent that player from wiping out and after each correct answer, he/she can decide to pass and protect his/her cash or continue playing, but a correct answer must be selected in order to pass. The first correct answer is worth $100 and each new correct answer is worth $100 more than the previous answer up until the eleventh and final answer is worth $1,100. Finding all of them is worth a total of $6,600.
In addition to the cash, behind one of the correct answers on the board is "The Hot Spot". If and when a player exposes the Hot Spot, he/she wins a special prize. To keep it, that player has to be one of the two contestants to advance to Round 2. (So, stay out of third.) Whenever the player holding the Hot Spot chooses a Wipeout, it goes back behind the board behind a different correct answer.
The board ends when all the right or wrong answers are chosen. A total of three boards are played, with the second board starting at $150 and the third board starting at $200. At the end of the round, the two players with the highest scores keep their money (and the Hot Spot, if applicable) and move on to Round 2, while the third place player was eliminated from the game with a minimum of $2,000 cash. If the round ends in a tie, the tied players are then shown a tiebreaker board with twelve answers arranged in a frame. Eight are right and four ware wrong. The tied players (starting with the player who wins the coin toss) go back and forth picking answers until one player wipes out. The first player to wipe out is eliminated from the game and the other player advances to the next round. If all eight correct answers are revealed before a player wipes out, the player who picks the eighth correct answer advances to the next round.
Round 2: The Challenge Round
The two surviving players play the next round called the "Challenge Round". The round is played with up to three boards. Each board has twelve answers arranged in a frame (just like in the tiebreaker). Eight answers are right, four answers are wrong. On each board after it's revealed and the question is read, the contestants bid against each other as to how many correct answers they wish to choose without Wiping out. They go back and forth (starting with the highest scoring player or the player that won the toss in case of a tie during the first board) until one player bids the maximum of eight or challenges/calls the other to play. Once the player wins the bidding, he/she must give that number of answers in a row without a Wipeout. If the player can complete the contract, he/she wins the board; but if the player wipes out, the opposing player has to give just one correct answer to win the board. If the stealing player Wipes out, play goes back to the original player still trying to complete to contract and win the board. The first player to win two boards wins the game, a special prize and the right to play the bonus round for a new car.
Bonus Round:
In the bonus round, the winning contestant is shown another board of twelve answers (this time arranged in a 4x3 grid) followed by the question. The answers are a 50/50 split (six correct answers, six wrong answers). The contestant has six attempts to choose the correct six answers. To choose the answers, the player runs up to the board and makes his/her choices by pressing the borders around each of the screens. Once the six answers are chosen, the player has to then run back to the start and hit a button to see how many he/she had right. (Since we can't physically have you run, the player just tells me the six answers.) Each time the number is less than six, the player runs back to the board and makes changes by turning off the ones he/she thinks were wrong and replacing them with new answers. If the contestant can get all six before their attempts run out, he/she wins the car. However, should the contestant get all six on their first attempt, they win the car plus a cash bonus of $100,000. Should the contestant fail to get all six correct after six attempts, they get $1,000 for each correct answer.
Much like the original, champions stay on until they either win the bonus round or are defeated.
So, who wants to play? I need three players.