Hmm... Well, how about a bonus round where the more correct answers the winning couple gives in sixty seconds, the higher the multiplier for the total winnings. Up to five questions are asked, and the maximum multiplier is 5x.
Okay, Maybe One Lucky Audience Member on Tattletales Revival can win $750 as part of our winning rooting section squad for their Celebrity Couple
Now my revival for NICK Arcade Plus
Host: Phil Moore
Announcer: Randy West
Studio: Wherever BrainSurge is Recorded
Network: Nick @ Nite
Gameplay: 2 Teams of 2 Kids Compete introduce themselves (first AND last names revealed) first before the first Face-Off.
Face-Off 1: Winning team gets $500 + $1 a point and control of Mikey for the start of the first round.
Face-Off 2: Winning team gets $1,000 + $1 a point and control for the start of the 2nd round.
Both Face-Offs will have runner-ups get $1 a point
Games
Meteoroids: Space shooter where players moved crosshairs trying to zap the most flying targets, which included asteroids and ships.
Laser Surgeon: Same shooter-type game as Meteoroids, but with an inside-the-body theme.
Post-Haste: A side-scroller race-type game where players controlled a mailman trying to dodge obstacles
Jet Jocks: Same as Post-Haste, but with players controlling jet skiers avoiding obstacles along a river; also a side-scrolling game.
Crater Rangers: Same as Post-Haste, but players controlled ATVs, avoiding obstacles on the moon; also a side-scrolling game.
Brainstorm: Players tried to defend a brain's neurons from an electrical impulse that ricocheted side-to-side; comparable to a sped-up Pong. The team whose side took the fewest hits won.
Battle of The Bands: Same dodge-game as Brainstorm, but with an On-Stage Concert theme using speakers and a sound wave bouncing from side to side.
Star Defenders: Same dodge-game as Brainstorm, but with players protecting their spaceships from a comet.
Scoring
All questions in round 1 are worth $250, and the Goal is worth $500. Dollar amounts double in round 2.
Moving Mikey
Bonus Points: $500 in round 1, $1,000 in round 2
Video Puzzles: Same as usual.
Pop Quizzes: Same as usual.
Bonus Prizes: Same as usual.
Time Bombs: Backtracking to an already-revealed space forces the team to alternate in spelling a word in 10 seconds to retain control of Mikey. No points at stake.
Enemy: Same as usual.
Video Challenge: Format Remains the Same Except
1. There are 8 Games per show instead of 5 and they changed each week
2. One of the games has an Instant Jackpot Challenge, with a jackpot starting at $1,000 and growing by $500 for each challenge it's not won and/or chosen. If the challenge is successful, the team wins the jackpot and it resets to $1,000 for the next Video Challenge. Whether the jackpot is won or not, the Instant Jackpot Challenge envelope is hidden in one of the remaining games if it is not the last Video Challenge played.
3. All Contestants Keep the Money the earned in points in the Video Challenge which will keep regardless and it will not be counted towards their final score like in the Hoosier Millionaire.
4. The time limit is upped to 45 seconds instead of 30, and the challenges are a little tougher as a result of the extra time.
5. As usual, one teammate plays, the other wagers how much on their teammate beating the Expert's Challenge in 45 seconds.
Games Being Played: Here's a List of Games that will be rotation every week so all contestants play for Points in Cash in all Video Challenges
NEC Turbografx-16: Bonk's Revenge, Parasol Stars, Psychosis
NES: Battletoads, Double Dragon III, Gun-Nac, Kabuki Quantum Fighter, KickMaster (10x), Monster in My Pocket (10x), Rockin' Kats (100x), Snow Brothers, Super Mario Bros. III
SEGA Genesis: Aero Blasters, Air Buster, Arcus Odessey (10x), Atomic Runner, Chuck Rock, Dinoland, Earnest Evans, El Viento, Gaires, Green Dog, Marvel Land, Michael Jackson's Moonwalker, Shadow of the Beast (10x), Sol-Deace, Sonic The Hedgehog 2 ($100 a Ring), Steel Empire, Thunderforce 3, Toki
SNK Neo-Geo: Alpha Mission 2, Blue's Journey (10x), Cyber Lip (10x in Stage 1 or 1x in World 5), Ghost Pilots, King of the Monsters, Last Resort, Magician Lord, Robo Army
SNES: Actraiser (10x), The Addams Family (10x), Gradius 3, Hyperzone, Joe and Mac (10x), Legend of the Mystical Ninja (100x), Paper Boy 2, Ski or Die (10x), Super Adventure Island, Super Ghouls 'n Ghosts, Super R-Type, Thunder Spirits
Notes: (10x) = Play for $100 a Point, (100x) = Play for $1,000 a Point anything else is $1 a point
As for the Rest, Please List More Video Games that we are going to add (XBOX One, PS4, etc.) so we can add to that list
The Goal: If a team moves Mikey to the Goal, their opponents choose one of 4 categories to challenge them. A correct answer gives the team in control $1,000/$2,000 points and the Goal. An incorrect answer gives their opponents the money and the Goal by default.
However, if time is running out before Mikey can reach the Goal, he is automatically transported there, and the team who buzzes in with the correct answer gets $1,000/$2,000 points and the Goal.
Winning The Game: The team with the most money at the end wins gets to keep the cash all players keep the money they earned regardless of the Outcome (Overall Total consisting of their Main Game and Video Challenge Winnings)
The Video Zone: Same as Usual except for a Few Changes
Each item collected (no matter how many times they are forced to restart the level) is worth $500 (Special Items are Worth $1,000)
Complete the 1st Level: Prize worth $500-$2,000
Complete the 2nd Level: Prize worth $2,000-$5,000
After the first 2 levels, the whole team takes on Mongo, Merlock, or Scorchia in the Wizard Level. The team must catch 3 floating orbs while avoiding the blasts from the Wizard, the Wizard himself/herself, and their creatures. When the spinning hourglass appears, if the team touches it, all enemies are frozen for 5 seconds. If the team catches all 3 orbs before time runs out, they defeat the Wizard and win a Prize worth at least $5,000
And for the added twist if you think that's enough: We Could gave away a new car so if a Contestant can beat the Wizard Level in the Video Zone the winning team can go for 1 more video challenge for a chance at the car, Same as the Video Challenge except everything doubles if they can beat the challenge they win the car + the cash accumulated in the Final Video Challenge.
Returning Champions: Play until defeated in the main game or win the Car in the Final Video Challenge (regardless of how you win in the Video Zone, no matter what happens)
And Now $ale of the Century
Host: John O'Hurley
Announcer: Burton Richardson
Studio: (You Decide)
Network: NBC (Weeknights at 7:30 PM)
Theme Music:
The 1986 Re-Recording of "Mercedes" by Alan Deak (orig. by Marc & Ray Ellis & Jack Grimsley)
Prize Cues: Same as the Original Version from 1983-1989 (Marc & Ray Ellis)
Opening: Tonight, One of Our Players will win (insert 3 prizes) and a Trip to (insert place here). And continue a journey toward a fortune in cash & prizes, including (insert car or other vehicle) and a cash jackpot of (insert amount here). In total, over $1 Million on... (echoing) Sale of the Century." And now, here's the star of the show, John O'Hurley!
Gameplay
Same as usual, 3 players. Each player is staked with $20.
The game starts with 5 questions (question round played 3 times).
After the 5 questions, the player with the most money can have a chance to buy an Instant Bargain (valued at $1,000-$10,000+). Sometimes extra cash could be added ($300-$5,000). If they buzz in, the $ale price (and it can decrease to increase temptation) is deducted from their score, but they keep the prize. One Instant Bargain per day includes a Sale Surprise with a cash bonus ($500-$3,500).
Then 3 More Questions is asked afterwards leading to....
Fame Game
Same format as usual. However, in addition to a shot at the Fame Game board, the player who answers the Fame Game question correctly gets $10. However, if neither player answers that question correctly, the player with the highest score picks from the board. If there is a tie after no contestant answers the Fame Game question, a quick question is asked between the tied players. Right answer earns a pick at the board. Wrong answer gives the opponent an automatic pick (or the other 2 get a chance to answer if all 3 players are tied, but 2 incorrect answers give the last player standing a free shot at the board).
Fame Game Board
The contestant chooses from one of 9 pictures of Celebrities (mostly stars from NBC Shows) with the Center Spot being reserved for Local Talent from an NBC Station (that airs the show), and whatever is in there, they win.
Here are the following features (w/a few from the Aussie Temptation):
Money Cards: $10 in the first, $20 in the 2nd, $40 in the 3rd (there is also a $5 Money Card available)
Cash bonuses: Anywhere from $500-$5,000
Wild Card: Available in all 3 Fame Games. The player can take either $5,000 or pick another number.
Turbo: Available in the 2nd and 3rd Fame Games. The next 5 questions are worth $10.
Burglar: Available in the 3rd Fame Game. The player who chooses that takes $5 from any opponent.
Lock-Out: Available in the 3rd Fame Game The player who chooses that locks an opponent out for the next 5 questions.
After the first Fame Game, 5 more questions are asked, then another Instant Bargain, then the 2nd Fame Game, where the Turbo and $20 Money Card are added to the board.
Next, another 20-second speed round, then Cash Card
Cash Card: an opportunity for the leading contestant to either win a jackpot which starts at $5,000 and grows by that amount if not won, It will cost $15 to play
Four playing cards (the Aces of each suit) were presented; the player selected one, and it was turned over to reveal one of four elements:
- $15: Gave the Player the money Back
- Random Cash: Could be worth anything from $5 to $50 (which can be added to their score)
- Prize: A bonus prize, usually worth at least $5,000
- The Self-Explanatory Cash-Card.
Speed Round
: After the 3rd and final Fame Game, it's on to the 60-second Speed Round. The player with the most money at the end wins the game. All 3 players keep their winnings, including the cash they scored.
Bonus Round: Since GSN is running this episodes the Winners Board, Let's Go For It!
The champion faces a board of 20 squares, with 8 prizes that match (one of which is always $5,000), and 2 that do not (a car and $25,000), but require a WIN card to match. Any match they make, they keep the prize. If they find a WIN card, the next number they choose is an automatic match. If they match one WIN card after the other, they automatically win the car and $25,000.
After all 10 prizes are cleared on the board, the champion can decide to keep all they've won, or risk it all and play one more game for the cash jackpot which will start at $500,000 and it will increase $10,000 each day until won.
Returning Champions: Like What I Said contestants stay on until defeated or win 11 games (if you win all 10 games and play one final game and win it) you could walk on outta here as a Millionaire.
How Do You Like It?