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UNO
May 19, 2020 3:47:55 GMT -5
via mobile
Post by ddavenport on May 19, 2020 3:47:55 GMT -5
Three players needed please...
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UNO
May 19, 2020 8:18:05 GMT -5
Post by jman8606 on May 19, 2020 8:18:05 GMT -5
I'm in
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UNO
May 19, 2020 9:05:19 GMT -5
via mobile
Post by ddavenport on May 19, 2020 9:05:19 GMT -5
1. jman8606 2. 3.
Two more...
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UNO
May 19, 2020 10:05:55 GMT -5
Post by palmer7 on May 19, 2020 10:05:55 GMT -5
What are the rules?
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UNO
May 19, 2020 11:54:36 GMT -5
via mobile
Post by ddavenport on May 19, 2020 11:54:36 GMT -5
Based on the famous card game UNO.
Here's how it works:
- It uses the 108-card classic deck, a DOS deck in Round 2, a UNO Flip-Out Deck in Round 3, and the classic deck + Wild Jackpot Slot Machine in Round 4 - 3 rounds with 3 contestants - The top scorer and the top earner play a 4th round (if they are the same person, I'll detail the ties below) - One bonus round with the top scorer. - Each card corresponds to one prize (I'll explain that below)
Your hand is always revealed via PM, besides the Wild Draw Four challenge.
Rounds 1-3:
All three contestants are given 7 cards (as in the usual game) to start with. We have a question round (à la PYL) with 3 toss-up questions (using buzzcodes). Each time a player answers right, he gives away two cards, put at the bottom of the Draw pile. If the player answer wrong, another player gets a chance to answer, and all wrong answers are worth one card from the Draw pile. So a contestant can begin a round with as little as one card (getting all three right) but up to ten cards (getting all three wrong).
[Addition: There is now a card board with 12 numbers. Behind the numbers are:
3 1's 3 2's 3 3's 2 4's 1 WILD
For each number picked, that number will be multiplied by $50 ($100 in Rounds 2 and 3). Correct answer earns the player cash. The WILD card acts like either a replacement for one of the players' cards and a toss-up question will be asked for $250 ($500 in Round 2 or $1000 in Round 3), or the player can do this like a "Daily Double" (Maximum bet is $500 in Round 1, $1000 in Round 2 and $2000 in Round 3).
In Round 3, the cards are now:
4 5's 3 6's 2 7's 1 8 1 9 1 WILD]
Then, another question is asked, and the player who answers right gets to play first, or chooses one to go first (because if the first card of the deck is Draw Two, the beginning player takes two cards and doesn't play).
Round 1 - UNO! (See Rules) Round 2 - 2-in-1 (UNO + DOS) (DOS Rules) Round 3 - UNO Flip(Out) (See Rules) Final Round - Uno Wild Jackpot (See Rules) Customizable Wild Cards used: Here.
After that, the game starts with the traditional UNO rules, a card can be covered with the same number or the same color, or a Wild. If you don't have a match or if you don't want to play, you must draw a card. You can play that card or pass (if you can't or if you want to). If you could play and chose to draw a card though, you can't play another card than the one you've just drawn.
The Wild Draw Four can't be properly used when you can play a colored card instead. If you choose to do so, your victim can check your hand (and expose it to all the players and the audience) to see if you've had the right to use it. If you were right, the victim draws six cards instead of four. But if you haven't used the Wild Draw Four properly, YOU take four cards instead of your opponent. Anyway, you always call a color even if you draw the cards.
When you have one card left, you must yell "UNO!". If not, and if someone catches you before the next player plays, you'll draw two cards.
Scoring:
The first player to get rid of their cards wins the round and scores the total points of their opponents: numbered cards are worth the same amount of points, Skip, Draw Two and Reverse are worth 20 points, Wild and Wild Draw Four are worth 50 points.
Prizes:
Cards from 0-9 in opponents' hands are worth 100 times their value in cash (a 0 is worth nothing, a 5 is worth $500). Draw Two, Skip and Reverse are worth a prize ranging from a few hundred dollars to a few thousand dollars (12 prizes total per round). Wild Draw Four and Wild are worth a luxury prize: a car, a luxury trip, a motorhome, a boat (2 total per round)...
If your opponents have twice the same card (ex: both green Reverses, two Wild...), you receive the prize only once.
If, in any round, we're out of time or the Draw pile is empty, the round ends. In that case, the player with the least amount of cards is the winner. His points total starts at 100 points (250 in Round 3, and 500 in Round 4), and then is added from his own hand before being deducted from each of the opponents' hands, and the winner wins remaining points and 100 times that total in cash.
In Round 3, the point values double and in Round 4, the point values triple.
Also, in Round 4, the additional scores apply:
Seven (7): -77, -177, or -277 Zero (0): 300 Face cards (Skip, Reverse, Draw Two) 60 Numbered Cards (1-6,8-9) Face Value Black Cards (Wild and Draw Four) 150 Draw Four Out Da Gate -50
End of Round 3:
After three rounds, the top scorer (points) and the top earner (prizes) are qualified for Round 4. The remaining player leaves with their points in cash. If both are the same person, we'll have to designate a second winner by the following:
- The second-best scorer is qualified - If tied, the second-best earner is qualified - If tied, the remaining two players will play a trivia showdown, 1 point per question: the first to 2 points wins and go to the next round.
In the extremely rare case all 3 contestants are tied (with 0), all contestants will play the trivia showdown: the first two to 2 points win.
Round 4:
Round 4 is played exactly like previous rounds: question round, toss-up question, and play of the cards, but there are special differences.
First of all, there is no card board used here, and the roles reverse. There are now 7 questions, and each right answer deduct 1 card from his own hand and put in the bottom of the deck while an incorrect answer adds 2 cards from the top of the deck.
In this two-player game, Reverse and Skip have exactly the same effect. There will be more WILD cards added in this final round.
Also, the 7-0 rule is in effect. Playing a 7 allows you to swap hands with your opponent, while playing a 0 forces your opponent to withdraw the number of cards they have with the same number of cards from the top of the deck.
Both scores are brought to this round, and the winner of the round adds this round's score to their previous one.
The top scorer is declared winner. In case of a tie, the top earner wins. In the rare case of a tie, a trivia showdown is played as before. The other player gets 10 times their score in cash.
THE POWER PYRAMID:
The Pyramid is as "structured":
[=GRAND JACKPOT=] [=1=][=2=] - MAJOR JACKPOT [=1=][=2=][=3=] - MINOR JACKPOT [=1=][=2=][=3=][=4=] - LEVEL 6 [=1=][=2=][=3=][=4=][=5=] - LEVEL 5 [=1=][=2=][=3=][=4=][=5=][=6=] - LEVEL 4 [=1=][=2=][=3=][=4=][=5=][=6=][=7=] - LEVEL 3 [=1=][=2=][=3=][=4=][=5=][=6=][=7=][=8=] - LEVEL 2 [=1=][=2=][=3=][=4=][=5=][=6=][=7=][=8=][=9=] - LEVEL 1
Now, the deck has been "divided" into 3 decks, with all of the Action cards, the Wild Cards, and 3 out of the 4 "0"s taken out, for a total of 85 cards, in which they are divided into 3 decks of 28 cards each, plus the one 0 randomly hidden in one of them.
Starting at the bottom, the player chooses one of the 3 decks, and the dealer will reveal that number. One of the 3 things will occur:
1. If a number pops up that corresponds to the number that is available on the pyramid, that space is revealed, revealing a cash amount or a prize, and automatically moves up to the next level of the pyramid. 2. If a number pops up that is NOT available on the pyramid, that player receives a Strike, and like in the Classic Rules of Baseball, 3 Strikes ends the game, and that player LOSES EVERYTHING. 3. If that one "0" pops up, that's an AUTOMATIC 3 STRIKES / GAME OVER, and that player LOSES EVERYTHING.
If that player moves up to the next level, that player will be given the option on whether to stop and quit and take the cash and prizes that's been accumulated, or keep playing, putting everything at risk.
If the player reaches the 3rd-to-last level, the Minor Jackpot of $25,000 is won.
If the player reaches the 2nd-to-last level, the Major Jackpot of $100,000 is won.
If the player reaches all the way to the top without striking out, the Progressive Grand Jackpot is won, which starts at $1,000,000 and increasing by $200,000 each time it is not won.
Hope this helps...
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UNO
May 19, 2020 13:30:13 GMT -5
Post by palmer7 on May 19, 2020 13:30:13 GMT -5
I'll play.
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UNO
May 19, 2020 14:24:22 GMT -5
via mobile
Post by ddavenport on May 19, 2020 14:24:22 GMT -5
1. jman8606 2. palmer7 3.
One more...
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