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Post by Mandoli on Apr 26, 2013 21:42:07 GMT -5
Because the GSN board version of this thread is pretty much two guys who change little about the format of their "wet dreams", I'm making our own version of the revival thread. Rules - not many. Just try to make this version different than the original. ----------------------------- The Crystal MazeI'm not going to do a copy/paste with what I wrote on the GSN boards, but here's the minor changes I'll make. - The British version had six complete strangers. Instead of that, I'd make the team just that - a team. They'd all be familiar with each other's strengths and/or weaknesses. So when the captain picks someone, it's not like they're picking out of thin air.
- There are challenges in every room in each zone. The challenges have the same skills as the British version. I've read that the selection process was staged prior to taping. Instead of that, it'll be almost like a blind draw - you don't know when you're going to get picked, and you don't know what the skill will be.
- If you were locked in a room and weren't freed by the time the team gets to the center of the maze, you'll still be able watch your team in the huge Crystal. I don't think you were allowed to do this in the British version.
- Wardrobe change! Instead of the long-sleeves/jeans or one-piece jumper, contestants will be wearing a tee-shirt and shorts/capris. This is to ensure that their clothes don't weigh them down if there's a water challenge. Because we all know that jeans and water will definitely clash.
For the kids' version, let's have classes compete. Middle or high school kids, because it would probably work a bit better. 50-99 gold slips of paper (after subtracting silver slips) will earn them a shopping spree to the store of their choice. This is their individual decision. 100+ slips of gold will earn them a chance of a lifetime (or for high schoolers, a college scholarship). Adults will earn a chance of a lifetime automatically, upon 100+ strips of gold paper. Everything else remains intact. We'll be using the Oceanic Zone instead of Industrial Zone for this series. Now it's your turn - let's see your revivals.
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Post by mikedodgers on Jan 23, 2014 22:50:58 GMT -5
I'm gonna try my hand at this.
HISTORY IQ
Network: History Channel Host: Marc Summers Announcer: Harvey Music: Same as the original series (composed by Edd Kalehoff from Score Productions) Taping Location: WHYY-TV, Philadelphia
Format: 3 contestants try to earn money by testing their HISTORY IQ. The game begins with a toss up historical clip and clue for $250. The player who gets it right wins $250 and control of the game. The contestant in control is then allowed to answer as many questions as they can about the clip for $100 each. If they are wrong or take too much time, the other players can answer and attempt to steal. If no one answers right, the Eye Q round continues with another clip. Low score after 4 clips is eliminated.
TRI Q:
The remaining contestants are presented with a list of 3 people or items, followed by a clue from the host. Players then must try to figure out which of the 3 items pretains to the clue for +/- $500. A right answer earns the money and a chance at a $250 follow up which they can take themselves or pass to the opponent. A wrong answer will cost you that money. The final Tri Q of the round is the SPEED CHALLENGE. Another list is given and players must use clues from Summers to guess which of the items fits the clue for +/- $250. Player with the most money at the end of 45 seconds moves on to the History IQ Timeline. In the case of a tie, one final Tri Q is played. A right answer sends that player to the Timeline, while a wrong answer sends the opponent to the Timeline.
HISTORY IQ TIMELINE:
The goal is the same, place 10 headlines in their proper years in 60 seconds. Only 1 headline per year. You can use a checkmark button on the screen to check your answers. If you're right, you move to the next headline. A wrong answer sends the headline back to the top of the board. Pass if you don't know and you'll go back to it if time permits. $1,000 per correct answer, 10 right in 60 seconds nets $50,000.
Returning Champions: NONE
Tournament of Champions: Anyone who wins the Bonus Game returns at season's end to participate in the Tournament of Champions. In the final showdown, the player with the most money after the Speed Challenge not only keeps thier winnings, but wins $250,000.
Online/Mobile Game: Just like the original show, there will be an online game on the show's website. Anyone who plays the online game will have the chance to become a contestant on a future episode of HISTORY IQ, regardless of their scores in the online game. There will also be a mobile game available for Android, Windows Phone and iOS devices, using the same rules as the online game.
What's the verdict on this one?
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Post by ddavenport on Jan 27, 2014 6:42:31 GMT -5
WEAKEST LINK
Host: Kenny Mayne Announcer: Beau Weaver Music: Weakest Link by Paul Farrer Network: GSN Origination: ABC Television Center
Eight contestants compete for a potential top prize of $250,000. The money chain is as follows:
$25,000 $10,000 $7,500 $5,000 $2,500 $1,000 $750 $500
The object in each round is to reach and bank the $25,000 target before the three-minute time limit expires. Starting with the player in the first position, each player is asked a question. If they are correct, the money is added to the chain; if they are wrong, the chain is broken, all money in the chain is lost and they must start a new chain. However, if the player says "bank" before being asked their question, their money is added to the bank, but they must start a new chain from the beginning. Only money banked will be carried over to successive rounds.
After time has expired, the players must vote for who they think is the "weakest link"-the worst player on the team. Everyone then reveals their vote and then discuss their reasons for doing so. If there is a tie, the strongest link in the round casts the deciding vote. In either case, the player is eliminated with the oft-dreaded phrase...
YOU ARE THE WEAKEST LINK, GOODBYE!
Play continues in the same manner as before, only 10 seconds are deducted from the clock in each round.
When two contestants remain, they play a final round in one last attempt to build their bank. Whatever money is banked in that round is quadrupled and added to the bank in the previous rounds to make up the final total.
The two then play a best-of-five shootout to determine the winner. Whoever answers the most questions is the show's strongest link and wins the entire bank; the loser leaves with nothing. If the score is tied after five questions, sudden death is initiated. If one contestant answers their question correctly, the other contestant must answer their question correctly to remain in the game. If they are correct, the round continues; if they are incorrect, the game is over.
Thoughts?
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Post by Frank on Jan 27, 2014 12:37:27 GMT -5
I like that idea but add something. The bank is doubled if you vote off the stat weakest link, but the bank is cut in half if you vote off the strongest link
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Post by Mandoli on Jan 27, 2014 16:52:41 GMT -5
ddavenport - could you go over what the changes are between the original and your revivals?
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Post by ladykelsey on Feb 9, 2014 4:32:10 GMT -5
Here's my revival of my favorite morning show and a new version would be very cool Catch-21, Host: Jay Leno {Now that he's retired from The Tonight Show I think that this new revival of Catch-21 would show how cool Jay would be as a game show host}, Dealer: Tameka Jacobs, Network: GSN, Object Of Game: Played the exact same way as Alfonso's version but with a few twists and one of the twists would be the prize would be given by having the Prize Card selected at random before the game and if the Prize Card was dealt the player would win the selected prize but only the player in control can win the prize but as always the player with the lowest score would be out of the game at the end of Round 2, Bonus Round: Catch-21's bonus round would be more improved with the retirement of Power Chips and bringing in new Super Chips {Number of chips will depend on how well player did in the rounds} And Super Chips would be used to keep the card or exchange for a different card to win a top prize of $50,000 starting with $25,000 $30,000, and $50,000 and the players would get a gift card as a parting gift for winning the game, Notable Differences between new version and old version, Music would be a reggae version of Alfonso's Catch 21 theme, Players would stand at podiums with buzzers to buzz in on questions and wear name tags on their clothing, Set design would have a red background with a beige floor with a Catch-21 floor decal and a white card table with a red chair for the dealer, I think that this new remake of Catch-21 would be great and bring GSN huge ratings indeed and with Jay Leno as the host he would be a fun choice, Do you think so?, Kelsey
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Post by Frank on Feb 22, 2014 23:05:36 GMT -5
One idea I have had
Jeopardy Sports Edition Network:ESPN Host: Don't know who would be good
Format:Pretty much the same as the version on now (have the dollar amounts when the show first started $100-$500 and $200-$1000)
Everything else kept the same
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Post by mikedodgers on Apr 11, 2014 14:27:58 GMT -5
I had a few Nickelodeon game show revivals on the old GSN boards. Here's one of them:
BRAINSURGE
Host: Drake Bell or Jeff Sutphen Announcer: Jerry Trainor Taping Location: Hollywood Center Studios Theme Music: Same as the original Timeslot: Weekdays @ 4 PM
Format: 6 players (known as the BRAINIACS) will compete in various competitions that will test their minds. Level 1 is called 'Brain Tease'. In Level 1, there are 6 puzzles, worth 10, 20, 30, 40, 50 and 100 points. These visual puzzles will test the players' ability to see things quickly. They'll use a GamePod to lock in their answers and they'll have 10 seconds to figure out an answer. Ties are settled by a tiebreaker puzzle. The 4 highest scoring contestants will move on to round 2, while the other 2 are sent down THE BRAIN DRAIN!
Level 2: Brain Freeze: In level 2, the remaining players are told a story from the BIG BOOK OF SUPER FANTASTIC TRUE CHRONICLES OF TRUTH THAT ARE ABSOLUTELY TRUE. They are then asked questions about the story, locking in their answers by sitting on a chair. If they're wrong, the chair makes a farting noise and they're sent backward through a paper "tooth" of a large face made to resemble the host and eliminated from the game. Each player is allowed 1 "Brain Freeze", which allows their family, the "Brain Trust", to offer an answer. They can either go with that answer or go with an answer of their own. If correct, the contestant stays in the game. If they're wrong, they're out. The 2 remaining contestants then go into a KNOCKOUT ROUND.
KNOCKOUT ROUND: Behind 16 squares are 8 pairs of images from the story that was read. Match a pair correctly to stay in the game. The contestants take turns making matches. Once either contestant makes a mistake, we go into SUDDEN DEATH TERRITORY, where the next correct match wins the game. At this point, all 3 eliminated contestants are sent down THE BRAIN DRAIN!
Level 3: THE FINAL STAGE: In this level, the winning player must memorize the light pattern that appears on the floor and recreate it by stepping on the right squares. First path is 6 squares on a 4x4 grid, followed by 8 squares on a 5x5 grid, then 10 squares on a 6x6 grid. They are shown each path twice and are told right away if they've made a mistake. Once they've made a mistake, they must run back to the start of the board and try again after seeing the path. Once they finish a path, they must stand on an orange button to stop the clock. Contestants can win 3 prizes, one for each grid they complete. Any prizes they win are theirs to keep no matter what the outcome of the bonus round is. Time limit is still 90 seconds. If they complete all 3 paths, contestants get the prizes they've won and are slimed in network tradition. If not, they get the prizes they've won, but are sent down THE BRAIN DRAIN!
Verdict?
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Post by Mandoli on Apr 11, 2014 16:40:37 GMT -5
Uh, mikedodgers? Isn't that exactly how Brain Surge was played? Where are the changes?
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Post by mikedodgers on Apr 11, 2014 22:22:36 GMT -5
Uh, mikedodgers? Isn't that exactly how Brain Surge was played? Where are the changes? I'm reverting back to the 6 puzzle format for the first round, adding the 'Brain Fart' (now known as 'Brain Freeze') lifeline from Family BrainSurge and reverting back to the 6 solo contestant layout. In my honest opinion, I felt that the 'Family BrainSurge' season was what caused the show to be canned in the first place. Also.....should there be any episodes where a celebrity is a guest star, they would act as the Brain Trust for round 2 and tag with the winner in round 3. Oh by the way....just like the recent 'Figure It Out' revival.....THERE WILL BE TONS MORE SLIME! There will be slime involved in EVERY LEVEL!
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Post by Deleted on Apr 21, 2014 22:47:54 GMT -5
Now My Revival for Fun House
Host: JD Roth Announcer & Co-Host: Dee Bradley Baker (All of His Characters from Shop 'Til You Drop will be here on my revival for Fun House including Grandma Curmudgeon, Dee Lightful and add new characters into the mix including Lt. Dee, Master D the Rapper, etc.) Cheerleaders: Since Jackie and Sammi Forest are not avaliable I will choose Lisa Jackson (Season 11 Winning Model on Project Runway who also competed on Cycle 9 of America's Next Top Model) and Laura Kirkpatrick (From Cycle 13 of America's Next Top Model) Network: The CW (as part of Stone-Stanley's Hour along with Shop 'Til You Drop that I'll Revive Later) Taping Location: Sunset Bronson Studios Music: Score Productions (Several Additional Music will be Composed by Gary S. Scott most of which will be used from it's other Show Shop 'Til You Drop)
Format: Two teams (Red Team and Gold Team) of two children (a boy and a girl) played messy games and answered questions to win a chance to run through an obstacle-strewn Fun House at the end of the show. The Red Team was on the viewer's left and the Gold Team was on the viewer's right at the contestant podium.
First Round: Both teams play three stunts (usually one for the boys, one for the girls and one for all players)While most stunts were matches of skill, others relied on luck, such as having teams alternating picking up pies with their teeth until finding two that said "WIN". Several games, such as "Pinhead" and "Dump-O", were races to answer a certain number of questions first, with the losing player being slimed by an unusual contraption. The winner(s) of each stunt won $25 while the loser gets $1 for each portion of the stunt completed. If the stunt ended in a tie, both teams received the points. After each stunt, the teams returned to their podiums to answer a toss-up question (that somehow tied in with the stunt) for an additional $25
Second Round (Grand Prix): This was a high-stakes point earning round that decided the winning team. Team players had to race two laps around the studio; one pushing the Grand Prix "car" and the other steering. While racing, teams collected white and blue point tokens worth $50 & $100 with a red token valued at $200, respectively; they could collect as many tokens as they wanted but only tokens that remained with them at the end of the race counted (dropped tokens were taken out of play). Starting later in the syndicated version, a token bank was placed near the track on the second lap, at which teams could make a pit stop to grab as many tokens as they could. After one lap, the contestants switched places in the car (the pushing contestant now steered and vice versa). Usually small challenges were set up around the track that each team had to complete (such as gathering each of several food items or hitting targets with a seltzer bottle).
The first team to cross the finish line earned an additional $200. At the end of the race, the teams returned to their podiums and the host counted up the tokens, starting with the trailing team. The team with the most points after all the tokens were counted up won the game and advanced to the Fun House. If the game ended in a tie, one last tie-breaker question was played. A correct answer sent the team to the Fun House, but an incorrect answer meant their opponents could answer the question as they cannot win by default.
Bonus Round (The Fun House): Contestants on the winning team took turns entering the Fun House and tried to grab a series of tags (three tags per player per turn) in each room in the Fun House. The green tags represented cash, and the red tags were prize tags. One randomly selected tag also included the "Power Prize", which if found awarded the team with a big trip. This continued for two minutes, after which the cash and prizes were added up, and the team was told if they had won the Power Prize. Any cash earned was awarded to each player in addition a "Glop Clock" was also hidden in the house; finding this specially marked alarm clock earned the team an additional 15 seconds (at the end of the main two minutes) to collect tags in addition we've added the Button Banger room where one member of the winning team will press a button and whatever cash amount lit up was what the team won. The values range from $500-$10,000.
RETURNING CHAMPIONS: None
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Post by mdcswildcats86 on May 5, 2014 22:12:46 GMT -5
SAY WHAT?!?!? (yes, the punctuation is part of the title) based on DOUBLE TALK (Bob Stewart , 1986)
Main game is the same as HPII's DT.
Bonus round is DOUBLE TROUBLE from "JohnnyMid", but 10 two-word phrases in 60 seconds. Also, all the phrases will begin with the same letter (champion can choose from two letters provided by the host).
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Post by Deleted on May 20, 2014 22:38:24 GMT -5
Well, We Think Keynotes failed to make it to America with 2 Pilots but we want to see if it's coming to America so how it would be played?
KEYNOTES Host: Joey Fatone Announcer: Burton Richardson Network: YOU DECIDE! Theme Music: Same as the Australian Version (Rick Turk) Opening Spiel: Today's Current Champions have won (Insert Amount Here) our champion team are (Insert Names Here) and there challengers are (Insert Names Here), From Los Angeles it's Keynotes and here's your host Joey Fatone!
Main Game: A series of nine squares are presented - with each square hiding a note in a "familiar" tune. The host gives the contestants notes 1, 5, and 9 in all 3 rounds - note 7 was usually added as well in round 3.
A member of each team joins the host at the central podium, where they have three coloured buttons (red, blue & yellow) each. A card is randomly selected from the host, which represents the note which is set to be revealed. Three words attached to that number are provided which could represent the next word in a given tune. The contestant which is quickest to select the correct word after hearing the start of this tune is given the note represented by that selected card. If neither contestant is able to select the correct word, the note goes in as a blank and two new players are brought up to play for two keynotes (and so on).
The team that the winning representative came from then has the opportunity to guess the main tune by listening to the already-revealed notes and following the rhythm of the bouncing ball. If the team can correctly name that tune, they win the round and receive a cash prize which doubles for each round. If not, the round continues, rotating through the various members of both teams. If neither of the teams can work out the song before all nine notes are revealed - then the prize for that round is lost and the players go on to the next round.
Here are the values for each round:
Round 1 - $300 ($100 Per Correct Line to that Song) Round 2 - $600 ($200 Per Correct Line to that Song) Round 3 - $1,200 ($300 Per Correct Line to that Song)
The team with the most money at the end of the game, wins the game and goes on to play for a chance at up to $9,000
Bonus Round: The winning team attempts to win up to $9,000. The team must attempt to uncover the nine notes of the final tune over the course of 30 seconds, by using a buzzer to stop a random flashing light in order to choose a note, and then picking the correct next word, as in the main rounds if they do they get $1,000 into the Bonus Bank. However, the final tune is only played once at the end of the 30 seconds. If any of the questions representing the notes are not answered correctly within the time limit, they will not be revealed in the playing of the final tune. If the team can correctly identify the final tune, they win the cash in the bank.
Returning Champions: Contestants Stay on Until they Defeated or Win 10 Games.
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Post by mikedodgers on May 28, 2014 7:59:25 GMT -5
I've already done a Nickelodeon game show revival here....so here's another!
FINDERS KEEPERS
Host: Kendall Schmidt (Nickelodeon version) or Jeff Foxworthy (syndicated version) Announcer: Harvey (Nickelodeon) or Burton Richardson (syndicated) Network: Nickelodeon or syndicated via CBS Television Distribution Music: Same as the original, Larry Toffler's theme song for the opening, Wesley Eure's theme song for the closing Taping Location: Hollywood Center Studios Timeslot: Weekdays - 4:30 PM (Nickelodeon)
Opening: IF YOU CAN FIND THE (object) HIDDEN IN THIS PICTURE, THEN YOU COULD WIN A RUN THROUGH OUR PRIZE-FILLED HOUSE WHERE WHAT YOU FIND IS WHAT YOU KEEP.....ON FINDERS KEEPERS! And now here's the host of FINDERS KEEPERS, (joke line), KENDALL SCHMIDT! (Jeff Foxworthy in syndication)
Format: 2 teams of kids compete to find hidden objects. In the Hidden Picture round, the first team to correctly circle what's hidden gets $50 and the right to search a room in the house, where if they can find the object, they'll score $100. If not, the money goes to the other team. Round 2, dollar values increase to $150 for Hidden Pictures and $200 for Room Searches. In the Room Searches, teams will have 30 seconds to find an object based on a clue given to them by the host. There is 1 Instant Prize Room in each round and the team with the most money at the end of the game goes on that wild Room-To-Room Romp.
Room-To-Room Romp: The goal is simple, the winning team has 90 seconds to traverse through 6 rooms, finding object clue cards along the way. On the back of each card, there's a clue along with their next destination. The team wins a prize for each card they find. If all 6 are found within 90 seconds, they'll win the Grand Prize (usually a trip).
Returning Champions: None, since this is a kids' game show
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Post by mikedodgers on Jun 11, 2014 12:05:34 GMT -5
How about this one?
DOUBLE DARE
Network: Nickelodeon or syndicated via CBS Television Distribution Host: Nathan Kress (Nickelodeon) or Marc Summers (syndicated) Announcer: Jeff Sutphen (Nickelodeon) or John Harvey (syndicated) Timeslot: Weekdays @ 5 PM (daily Nickelodeon version) or Weeknights @ 8 PM (FAMILY DOUBLE DARE) Taping Location: CBS Television City, Studio 41 (Nickelodeon) or WHYY Studios, Philadelphia (syndicated) Theme Music: Double Dare 2000 - Rick Witkowski (Nickelodeon) or Original Double Dare theme - Edd Kalehoff (syndicated)
Format: The game is played with 2 teams of 2 players (2 families of 4 in FAMILY DOUBLE DARE) The game begins with a toss-up physical challenge. The first team (or family) to complete the challenge wins $50 and control of the game. A question will be asked and if the controlling team knows the answer, they may answer it. If they don't know the answer or thinks the other team hasn't got a clue, they may DARE them to answer for double the dollars. However, they must be careful because they can always be DOUBLE DARED right back for 4 times the amount and at that point, they must either answer the question or take a physical challenge. In Round 2, any physical challenge can become a TRIPLE DARE CHALLENGE worth triple the dollars and a prize if completed.
Payout Structure:
Round 1:
Toss-Up: $50 Regular Question: $25 Dare: $50 Double Dare: $100 Physical Challenge: $100
Round 2:
Toss-Up: $100 Regular Question: $50 Dare: $100 Double Dare: $200 Physical Challenge: $200 TRIPLE DARE CHALLENGE: $300 and a prize
The team with the most money at the end of the game advances to the Double Dare Slopstacle Course. Both teams will keep the money they've won, with a house minimum of $300 ($400 on Family Double Dare).
Slopstacle Course: The goal is still the same. The winning team must clear 8 obstacles in 60 seconds. Each obstacle is cleared by grabbing an orange flag. After an obstacle is cleared, a prize is won. Teams keep the prizes they win in the Slopstacle Course as well as the cash from the main game.
Champions: None, since this is a kids' game show.
Verdict?
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